In this step of the tutorial you implement the functionality that handles the interactions in the description panel of the application:
To create the interaction for the widget description panel:
onProjectLoaded function get the Back button node from the .kzb file using its alias and add the event handler for the Back button.virtual void onProjectLoaded() KZ_OVERRIDE
{
...
// Get the reference to the Back button in the description panel.
NodeSharedPtr backButton = screen->lookupNode<Node>("#Back button");
// Add the handler for the Back button.
backButton->addMessageHandler(Button3D::PressedMessage,
bind(&ProgrammerTutorialApplication::onBackButtonClicked, this, placeholders::_1));
...
}ProgrammerTutorialApplication class after the onProjectLoaded function implement the event handler for the Back button click message.class ProgrammerTutorialApplication : public ExampleApplication
{
...
// Handler for the Button.Pressed message for the Back button
// in the Widget Description Layer node.
void onBackButtonClicked(ButtonConcept::PressedMessageArguments& /*messageArguments*/)
{
// Instantiate the animation for the Camera node, in reverse order.
m_camera->addAnimationItem(m_targetAnimationClip, true, 1);
// Instantiate the animation for widget highlighting, in reverse order.
m_selectedWidgetListBoxItem->addAnimationItem(m_highlightAnimationClip, true, 1);
// Hide the Widget Description Layer node.
m_widgetDescriptionNode->setVisible(false);
}
...
}